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<title>VoiceBot RSS: Key toggle</title>
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<title>RE: Key toggle</title>
<link>https://www.voicebot.net/Discussions/View/key-toggle/?ID=b9b4a4a2-002c-487b-b0cb-be2e348e4a4d#2</link>
<pubDate>Tue, 14 Jul 2015 19:15:01 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
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<description><![CDATA[Sounds good, let us know if you still need any help at all]]></description>
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Sounds good, let us know if you still need any help at all <img src="https://www.voicebot.net/MediaCommon/SVGs/FontAwesome/face-smile.light.svg" alt=":)" style="box-sizing:border-box;position:relative;overflow:hidden;vertical-align:middle !important;width:16px;height:16px;" HelpButtonData=":)" HelpButtonDataAlign="BelowMiddle" />
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<title>Key toggle</title>
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<pubDate>Tue, 14 Jul 2015 02:33:28 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
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<description><![CDATA[Now that we have key up/down options, any suggestions on an approach to have a toggled key held (e.g. tab)? I'm thinking I'm going to have to use BFS.ScriptSettings.ReadValue and WriteValue to keep the state between instances of the script, then find a way to initialize the state every time the p...]]></description>
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Now that we have key up/down options, any suggestions on an approach to have a toggled key held (e.g. tab)? I'm thinking I'm going to have to use BFS.ScriptSettings.ReadValue and WriteValue to keep the state between instances of the script, then find a way to initialize the state every time the program in question starts running.<br/>
<br/>
Edit: Nevermind, I see the Elite Dangerous macro set uses this for landing gear. I'll take a look at that later when I'm not so tired.
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